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- Lunatix 1.2a -- New stuff since previous versions
- ----------------------------------------------------------------------------
- ■ Com-routine BAUD problem fixed.
- ■ Sysop "status" line added.
- ■ Tracks time-remaining online.
- ■ Reads ANSI state from Drop File.
- ■ Better "do you have ANSI" if no ANSI detected.
- ■ "You are Here" status message topping each room.
- ■ Map display activated by [!] key.
- ■ Chat mode activated by [^T] key.
- ■ Users can request a chat with [%] key.
- ■ Won't allow new players named Socrates, Napoleon, or Einstein.
- ■ Tons more monster names added.
- ■ Optionally don't reset cafeteria chat in Install program.
- ■ Slower Baud callers get simpler ANSI title.
- ■ Minutes Remaining and Hit Points included in Prompt.
- ■ Monster's Skill Level is displayed in fight routines.
- ■ Lower monsters are easier -- lots less new-player deaths.
- ■ Flirting and getting 3 closet fights fixed (was giving only 1).
- ■ Hit Points filled when going up a Level.
- ■ Experience and Crazy Bucks from each monster progress better.
- ■ Pause message is erased over (first two letters were formerly left).
- ■ When exiting the game, a "goodby" message is now displayed.
- ■ Game ends if idle for 2 minutes, or if player's time is up.
-
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- Lunatix 1.2b -- More new stuff, as listed below:
- ----------------------------------------------------------------------------
- ■ Players can now hire door guards! Other players can bribe them, though.
- ■ Modulex.Dat contains more of the game text now.
- ■ Modulex.Dat is now created by MakeMod.Exe (called by the Install.Exe).
- ■ Modulex.Dat was converted to Random access for speedier display.
- ■ Player kills and # or escapes now shows in the Player Listing.
- ■ More names are displayed per-page in the Player Listing.
- ■ The color of the sysop status line is now cyan, not green.
- ■ After Chat mode is disengaged from a user-reqested chat, room re-draws.
- ■ Sysop has the option, in the Lunatix.Cfg, to disable the user-request.
- ■ If a player's Skill level decreases, it is announced in the news.
- ■ "Your Hit Points" were removed from healer's -- it was redundant.
- ■ The daily news isn't overwritten when using Install to modify the .CFG
-
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- Lunatix 1.2c -- Updates, Fixes, Repairs, and Whatever
- ----------------------------------------------------------------------------
- ■ Oops... Sorry to all you Sysops using a Locked com-port... as you have
- probably noticed, Lunatix didn't support a locked port. It (hopefull)
- does now. :)
- ■ An Intro menu is included so players don't have to play to see scores
- ■ Game now limits to 50 players (Sorry, this was necessary).
- ■ After sleeping with a Nurse, the player now gets experience and money
- ■ Players are no longer asked to "view instructions" except in intro menu
- ■ In the Player Listing, players are now sorted by Experience rank
- ■ Inactive Player are now removed Namelist.Dat, just tagged in Players.Dat
- ■ Deleted players (after inactive) are "released" in yesterday's news
- ■ Player listings now have color-coded columns
- ■ Registration code is now a once-only entry within Install's Main Menu
- ■ Lunatix.CFG was converted to a Random Access file format
- ■ Player kills was being initialized as a space -- this is fixed
- ■ Although "colors" have always been available, now the Nurse explains them
- ■ In the Player look-up (Do you mean [PlayerName]) a (Y/N) was added
- ■ All ANSI titles now have a "press any key" message
- ■ The .TXT and .DAT creation was moved from install.exe to makemod.exe
- ■ Fixed "heal your wounds" text bug in the closet-fight room description
- ■ Removed space before monster name in the closet-fight room
- ■ Even more of the game text was shuffled out of the .exe into modulex.dat
- ■ If you have a guard, it mentions that as you exit the game (bug fixed)
- ■ Flashing Player List fixed (doesn't redraw the header if end of names)
-
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- Lunatix 1.2d -- What We've Done to it Now!
- ----------------------------------------------------------------------------
- ■ New option in another players room: P)lay a Practical Joke!
- ■ Option enabled: Name changes are allowed in registered games!
- ■ Deleted player slots can now be filled by new players! (save on space)
- ■ More text (as always) shuffled out of LUNATIX.EXE and into MODULEX.DAT
- ■ Padding area of player record is now preserved (preparing for IGM support)
- ■ Crazy Bucks and Experience gained from each shadow has been adjusted
- ■ A few more "death" statements were added
- ■ Fixed the "Don't Attack - Sneak Away" printing bug
-
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- Lunatix 1.3a -- A few more little improvements
- ----------------------------------------------------------------------------
- ■ Multi-node routines now! 1 main program accessed by other nodes!
- ■ Lunatix.DOC has been updated to explain the multi-node setup
- ■ ^T still initiates a chat mode, but the [%] global "page sysop" command
- was removed for several reasons.
- ■ Prank #9 wasn't being recognized -- small bug was fixed
- ■ Players now gain 10% (as opposed to prior 5%) experience from victims
- ■ Sometimes, players can steal 10% of a victims stash (sometimes...)
- ■ When "escaping" an Unfair Advantage is always given now (no money)
- ■ During install, the [A] option to enter a registration code now prompts
- "are you sure" so you don't overwrite your reg. codes by accident.
- ■ More data is now in the data files!
- ■ Fixed news bug "X was knocked DOWN to level Y" where Y=correct level.
- ■ V)iew stats is now a global option, although only listed in the closet.
- ■ Registration lines can be a few characters longer by now
- ■ Mail bug possibly fixed... changed a variable and haven't noticed a problem
- ■ Arrival.Txt (the player online-instructions) has been expanded
- ■ Fixed a fight bug -- program thought there were more level-3 monsters
-
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- Lunatix 1.3b -- Modifications and whatever
- ----------------------------------------------------------------------------
- ■ Oops... Nobody was getting experience for player kills. It's fixed now
- ■ Local color-failing bug fixed
- ■ In the daily event, my debugging local prints had been left... removed now
- ■ News announcement is made when a player goes up a level
- ■ Now players can say something when they die, or kill another player
- ■ Players can opt to say something in the news: Option M) in their room
- ■ A few more ANSI title screens were added
- ■ Sysop Status line was altered just a little
- ■ Colors of the "press any key to continue" message were changed
-
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- Lunatix 1.3c -- Adjustments to Improve the Quality of the Game
- ----------------------------------------------------------------------------
- ■ The "Unfair Advantage" was slightly TOO unfair due to a bug... fixed now.
- ■ A mail routing/reading problem has been fixed... wrong mail to wrong people
- ■ More code optimization, and more text put into MODULEX.DAT
- ■ Another ANSI title was made
-
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- Lunatix 1.3d -- A few little things were changed in this version
- ----------------------------------------------------------------------------
- ■ New option: B)e a nuisance in the cafeteria
- ■ A couple more ANSI titles
- ■ "Nurse" area green text fixed
- ■ "Unfair Advantage" needed to be a little more unfair
- ■ The look of the intro menu has been modified
- ■ "Press any key to continue" colors have changed again
-
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- Lunatix 1.3e -- Strange "bug" fixes and more revisions
- ----------------------------------------------------------------------------
- ■ Getting laid at higher levels was kicking out to the BBS - fixed.
- ■ Experience and Crazy Bucks from a lay was lowered from 25x to 8x
- ■ "___ was knocked DOWN to level ___" blanks problem fixed
- ■ Most text was run through a spell checker to fix a few spelling errors
- ■ "heal" section is easier -- all is healed automatically if affordable.
- ■ Clears the screen for the "escape" ANSI graphics when escaping at level 12
- ■ Two new ANSI title screens (total of 14 now)
- ■ Changed a few things on the Register.txt form
- ■ A text bug when "selling" a defense back to Napoleon has been fixed
- ■ The word "suddenly" was removed from the nuisance announcment - too long
- ■ Level 12 escapes needed to win the game was lowered from 5 to 3
-
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- Lunatix 1.4a -- What has been changed or fixed
- ----------------------------------------------------------------------------
- ■ A trapped error in the LUNEVENT.EXE event module has been remedied
- ■ Possible program "lock up" during a pausing routine has been fixed!
- ■ Players are now not shifted UP a level when killed with enough experience
- ■ Quitting without playing a joke was going to the Nurse, this is fixed
- ■ The "press any key" message wasn't being totally erased again, fixed
- ■ Removed the repeated "wish to resond?" message after responding to mail
- ■ Fixed the position of the "change your name?" Y/N character prompt
- ■ The "beta" was dropped from the version number, since most bugs are out
- ■ The YOUWIN.ANS (3rd time escape) ansi was changed (I didn't like it)
- ■ 15th title screen added
-
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- Lunatix 1.4b -- "Documentable" changes to Lunatix
- ----------------------------------------------------------------------------
- ■ Provided (hopefully) an error-trap that will prevent any recursive, system-
- halting errors. This is just a "test" that may or may not help. :)
- ■ Players are now deleted after 9 days inactive; helps maintain Player data
- ■ Colors & Characters of Pause, Mail, News, and Listing Bars were changed
- ■ Watch for upcoming release of the new "Time Port" Door game
-
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- Lunatix 1.4c -- What's new and what's changed in this version
- ----------------------------------------------------------------------------
- ■ A "bug" in 1.4b allowed players to achieve unlimited Closet Fights, fixed
- ■ Cast of Crazies shows "Times escaped below level 12" with "Codes" heading
- ■ Other "separator" bar characters were changed to a "■"
-
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- Lunatix 1.4d -- The following changes were made:
- ----------------------------------------------------------------------------
- ■ Experimental routines: Alternate inits for Handshaking and Locked Ports
- ■ Those two items added to Linkto.BBS (asked for in the Install program)
- ■ Fixed the "quote character" bug at the end of the room separator bar
- ■ Fixed the "He/She" shifted printing bug inside another player's room
- ■ New player's count of "codes" is initialized to "0" instead of " "(space)
- ■ Changed the separator bars from "■■■■■" to straight lines "─────"
-
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- Lunatix 1.5a -- Changes, modifications, improvements, etc, etc, etc...
- ----------------------------------------------------------------------------
- ■ Fixed the missing seperator bar in the "Cast of Crazies" listing
- ■ Title7.ans & Title10.ans (title screens #7, #10) were changed
- ■ Shuttle.ans (main menu ansi) was changed
- ■ Player automatically "takes credit" for a prank, 2nd news line is random
- ■ Cafeteria description changed, and random line of text was added
- ■ If you can't afford to bribe someone's guard, the guard says or does stuff
- ■ "Spartacus" character was added to the game (but he's not interactive)
- ■ Fixed a couple of "typo" mistakes in the game text
-
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- Lunatix 1.5b -- It needed done, so I did it, and here's what I did:
- ----------------------------------------------------------------------------
- ■ Game characters sometimes talk in the chat area now, during LUNEVENT
- ■ More text added to "Practical Joke" who-did-it random file
- ■ More text added to "Do Something Crazy" random file
- ■ Sometimes in the news, a "colorful" message asks players to learn colors
- ■ Attack damage for both in player fights was decreased for more "fairness"
- ■ When a level 12 player escapes now, the news announcement is better
- ■ Other's skill level not always listed right during a player fight, fixed
- ■ The map was changed somewhat... I think it looks a little better now
- ■ "Announce has been made" fixed to "Announcement has been made"
- ■ Fixed default player chat color to cyan (as opposed to gray, previously)
- ■ Sysop status line was altered a little bit
-
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- Lunatix 2.0a -- Here it is!!! Lunatix with the awaited IGM support!!!
- ----------------------------------------------------------------------------
- ■ IGM support has been added for the creation of 3rd party modules!
- ■ Added option in Linkto.BBS of "Release Vectors upon Exit."
- ■ "Be a Nuisance" was removed from Cafeteria to free up memory for IGM's
- ■ Nurse's color explanation was removed to free up more memory for IGM's
- ■ STRUCTS.DOC added, as an explanation of Files and Structures for IGM's
- ■ Changed news seperator bar to have fewer colors (was slow drawing)
- ■ Halfed the player/attack damage before, so had to double Unfair Advantage
- ■ A couple spelling mistakes in MODULEX.DAT fixed
- ■ New Pre-Logon Menu ANSI (friend's wife didn't like the other one)
- ■ Added the Elevator to the game, and to the MAP (for IGM area)
-
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- Lunatix 2.0b -- Changes to the new release of Lunatix
- ----------------------------------------------------------------------------
- ■ Oops, forgot to put the updated Map ANSI in the 2.0a archive
- ■ The STRUCTS.DOC has been modified and changed some
- ■ Problem when returning from an IGM (locking up) hopefully fixed
-
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- Lunatix 2.0c -- I must have been in a hurry when I released version 2.0b
- ----------------------------------------------------------------------------
- ■ Fixed some problems that needed fixing
-
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- Lunatix 2.0d -- Made minor changes
- ----------------------------------------------------------------------------
- ■ Problem with a multi-node setup, bombing out after a new player logs in,
- fixed that one. :)
- ■ Changed most menu keys from yellow to white... no particular reason.
- ■ In listing, an arrow points to you, and to people playing on other nodes
- ■ Title15.ans was added (16th title screen)
-
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- Lunatix 2.0e -- Will this EVER work the way I want it to? Hehehehe
- ----------------------------------------------------------------------------
- ■ Was locking up after running the Daily Event, had to Re-Init the Com port
- upon return (same problem with the IGM's before 2.0b)
- ■ Made Unfair Advantage Multiplier go by Level. 1=14x, 2=13x....11=4x, 12=3x
- ■ Now, you must pay a guard DOUBLE what the orginal bribe was, to break in.
-
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- Lunatix 2.0f -- What is this, about the 24th version of this thing?
- ----------------------------------------------------------------------------
- ■ Lunatix now reads up to -26- IGM's (Better than just 9, don't you think?)
- ■ Some modifications to Structs.Doc and Lunatix.Doc
- ■ Lunatix wasn't exactly preserving the extra portion of a player record
- ■ Sped up player count, so "press any key" appears quicker after the 2nd
- (the copyright) screen
- ■ Practical Joke victims are now notified by mail in case they miss the news
- ■ Removed "online arrow" from player listing - didn't work right anyway
- ■ Won't reduce closet fights if they exceed the maximum now, because some
- IGM's might award extra fights that would be lost otherwise
- ■ Changed "Why Should I Register" in Install to tell that IGM's are available
-
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- Lunatix 2.0g -- As in "Oh, Gee... another version already?"
- ----------------------------------------------------------------------------
- ■ Fixed the "You have ___ crazy bucks to spend" double-printing bug
- ■ Removed the "B" from the Cafeteria prompt (no more Be-A-Nuisance there)
- ■ Checks for the trailing backslash '\' for the 2 paths entered in INSTALL
- ■ Changed escapes needed to win from 3 to 5... needed to buy myself some
- more time because I'm in 3rd place on my own BBS. :)
- ■ Removed "IGM.DAT" from the LISTING.DAT file, it's not in the archive
- ■ Kicks out of "escape code" guess now if a player is above level 5 and
- the game isn't registered (this should never happen, though, unless an IGM
- goes against the "rules" and adds to the level).
- ■ SAMPLE.BAT file given to show multi-node SysOps a sample of calling Lunatix
-
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- Lunatix 2.1a -- Another week, another version, and so it goes...
- ----------------------------------------------------------------------------
- ■ Names with "color codes" now line up right in the player listing.
- ■ Lowered "escapes needed" to win back to 3, for certain reasons
- ■ Changed some redundant code to use a pre-made routine (for my reference)
- ■ Replaced the Player Listing sort routine with a "better" one
- ■ Some code now linked from a seperate compile-time module
- ■ Removed the "Dedication to P.S." once and for all
- ■ A piece or wrong information in structs.doc was changed
-
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- Lunatix 2.1b -- I needed to make some more revisions, so I did
- ----------------------------------------------------------------------------
- ■ Name searches now remove colors: "`@M`4e" in a search, becomes "Me"
- ■ Finally fixed the minor display problem with local ANSI emulation
- ■ Changed CODEPAD.ANS (The escape-code pad ANSI) just a little
- ■ Lunatix now creates an IGMPATH.DAT file for IGM authors to read from
- ■ Described the use of IGMPATH.DAT in the structs.doc file
- ■ A message tells how much you withdraw or deposit from the stash now
- ■ Message about possible non-compatibility with Qemm placed in Lunatix.Doc
-
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- Lunatix 2.1c -- Revisions to the Com Routines
- ----------------------------------------------------------------------------
- ■ Updated to new version of QBSerial (Thanks, Jeff)
- ■ Changed carrier detection flag status in hopes of solving a lockup problem
- ■ Added "Fossil in Use" option to Linkto.BBS and in the Install setup
- ■ Install's generation of LINKTO.BBS now gives "help" before the prompts.
-
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- Lunatix 2.2a -- A (hopefully) pretty-much bug-free version?
- ----------------------------------------------------------------------------
- ■ Added something COOL... a player will sometimes (1 in 10 chance daily)
- go on a "murderous rampage" and kill about 2 thirds of the other players
- ■ Fixed (hopefully) an incompatibility problem with some systems
- ■ Stripped colors codes from Alias Name in the Sysop status bar
- ■ Was sometimes taking away extra playerfights when going to an IGM
- ■ If a player is dead, the room description now says so, not "sleeping"
- ■ Releases Vectors (with that option enabled) before running an IGM now
- ■ Fixed some places where color-coded names altered the rest of the text
- ■ Added more to the random game-character cafeteria statments
- ■ Added the 17th title screen, uploaded to me by "Primal Scream" :)
-
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- Lunatix 2.3a -- New NODE setup
- ----------------------------------------------------------------------------
- ■ No longer need any more than just the 1 Master Lunatix Directory
- ■ Lunatix INSTALL.EXE changed to allow multiple configs for nodes
- ■ Call Lunatix with Nx command: LUNATIX N0 for Node 0, for instance
- ■ Made all old IGM's obsolete. Must start over installing NEW IGM's
- NOTE: You do NOT have to reset the players.
- ■ Don't need to copy or keep the drop file. When Lunatix reads it, it's
- preserved in a data file of its own, and not needed any more
- ■ Hopefully made multi-node setup much easier.....
-
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- Lunatix 2.3b -- Newest additions and features
- ----------------------------------------------------------------------------
- ■ Mail Quoting added to get rid of that "what did I say?" feeling
- ■ You can now optionally save your mail or (default) delete it
- ■ Fixed a problem with long messages, after a pause, changing to gray
- ■ Default handshaking on an INSTALL was changed to "2"
- ■ Troubleshooting section added to the Lunatix.DOC file
- ■ REPORT.EXE is now available to help you isolate problems in your setup
- ■ The Opening Menu ANSI has been changed some
- ■ Structs for the Lunatix 2.3a+ have been finished and are included
- ■ The "G" option (Why should I register) wasn't working, fixed now
-
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- Lunatix 2.4a -- I can't think of anything else to say for this version...
- ----------------------------------------------------------------------------
- ■ In player-kill mail, was putting blanks between lines, fixed now
- ■ Problem with quoting the "wrong" mail has been fixed
- ■ Changed the pre-logon menu ANSI again (Shuttle.ans)
- ■ Added "what BBS software do you use?" in the register.txt file
- ■ Effective October 1st, 1995, the registration fee will go from $15 to
- $20. All previous registrations, and any before this date, are still
- perfectly valid in the game (no need to re-register or anything). :)
- ■ Coming soon: "The Gift Shop" IGM: Flirt with other players, buy gifts
- have fun, etc...
-
- ----------------------------------------------------------------------------
- Lunatix 2.4b -- Some fixes mainly, some documentation changes...
- ----------------------------------------------------------------------------
- ■ Remote users can press a key to cancel the display of ANSI screens
- ■ Added line to modem.cfg to report the original baud rate from drop file
- This will make Blood Doll's "Hospital Lobby" run correctly with a "locked
- port" enabled, whereas it wouldn't before. It was my fault... :(
- ■ Slight modifications to shuttle.ans (pre-play menu)
- ■ Revision to structs.doc: unfair advantage description was backwards
- ■ Revision to structs.doc: added line to modem.cfg + a couple minor changes
- ■ Revision to structs.doc: added chart of Max HP/Level, Exp^, Weapon costs
- ■ Additions to the Lunatix.Doc file to give more help in trouble-shooting
- ■ Added a few suggestions for install problems in the install.exe program
- ■ Moved End-Of-Game reset code to a RESET.EXE program
- ■ Changed the File_id.Diz/Desc.sdi (program description file) a little
-
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- Lunatix 2.5a -- Stuff that's changed, fixed, or added in 2.5a...
- ----------------------------------------------------------------------------
- ■ Added the news-bearing intern to tell you stuff that happens in IGM's
- ■ Fixed a "fashionable cloak" spelling error :)
- ■ Updated Lunevent.exe module with minor code changes
- ■ Modem.CFG now reports the player's Record-Num & Alias as well as Real Name
- ■ Updated structs.doc with the changes in this version of the game
- ■ .ZIP archive is compressed using extended compression for a smaller file
- ■ Changed register.txt so it can register other HCI games as well
-
-